Tuesday, August 20, 2013

"Unreasonable things" that I want in EVE

I've been extremely busy for the last few weeks and now I can finally finish my post regarding the list of potential changes that CSM8 and CCP asked players to vote on.  Many of the items on this list are changes that I would love to see, some are more aesthetic (but still important), and some of them are already slated to make it into the next patch.  You can find the list here, these are my top six  picks from the list:

-Expand skill queue window to 48 or 72 hours.
-Killmails to also show Logistic pilots, if they rep the person that did the damage/killing blow.
-Increase limit of saved fittings from 100 to 200+.
-Add visual cone shape showing curent D-scan area both in map and in space
-Tactical overlay (Ctrl-D) should be able to show velocity vector (direction+speed) of displayed objects.
-Add small gang highsec/lowsec PVP/PVE events to the game.


When contemplating the potential changes from this list it got me thinking about some things that I would love to see put in the game, but aren't quite as reasonable as the list CSM8 provided. Here are some of the unreasonable changes I'd want for EVE.

Real-time spacial control:
I love flight combat simulators; ever since EVE's release I've always wanted a system that would bring a real-time combat element to EVE. The typical frontal aim-and-shoot seen in most combat flight simulators wouldn't be applicable to EVE, but I believe a control system could be implemented that would give players the ability fly their ships in real-time. Much like what we see in flight simulators and other live action flight video games.

Jovian space, ships and mods:
Make it hard to gain access to, make the ships and mods rare as hell, make the ships and mods crazy expensive, I don't care. Give it to us!

Increase the uniqueness of each system:
Give more systems different places to visit, give each system a unique "feel". Create more unique complexes, monuments, astronomical anamolies, give each system a backstory, etc.

Make orbital bodies orbit!:
I'm pretty sure that in real-life planets and other orbital bodies don't stay in the same spot around their parent object for all eternity. I'd like to see the progression of planets around their stars, moons around their planets, and the like. I know many objects take multiple Earth years to orbit their parent object, but some take much less. It'd be cool to see! To solve problems of useless bookmarks just implement a bookmark system that records locations based on a grid of the orbital object which you are near at the time of BM creation, not the grid of the entire system.

More skillpoints for new players:
If EVE is going to continue to gain subscribers we need to make the lives of new players a lot better. Many people I know stopped playing the game because they felt overwhelmed by all of the skills they were "behind" on. New players should receive an extra 5-10M unallocated skillpoints after paying for their first month, this would help lessen that feeling of "noobness" that new players experience and in turn keep more first-time players subscribing. To make everyone happy just give all current subscribers the same bonus before implementing the change.

In-game mini-games/gambling:
Face it, EVE can get very slow at times. What better way to pass the time than by playing your favorite card game with your fellow fleet members or corp mates? Make it interesting and allow ISK/item betting. Key term here being "in-game", I don't want to use third party programs while I'm playing, it takes away from the immersion factor.

What big changes to EVE Online would you like to see?

Monday, August 5, 2013

LNA's First Alliance Tournament


Within a few minutes of our match against Ministry of Inappropriate Footwork on Saturday, we knew our time in ATXI was over.  It was a well-fought match and one of the more enjoyable ones LNA had during the tournament, but our Minmatar rush setup could not compete with the raw blaster power of the Gallente rush setup that MIF fielded that day.  When it was obvious we no longer had a chance of winning, GF's were posted in local and we as a team congratulated ourselves on how far we made it during the tournament.  I don't think anyone had any expectations for LNA, but it was shown that we are not to be taken lightly.  I think everyone on the LNA team had a great experience with the AT, scheduling was a little tough for some and I know it became stressful at times, but I believe we all walked away with a sense of pride and accomplishment.


For me it was exciting to be a part of one of my most favorite things in EVE Online.  I have watched every alliance tournament that has been broadcast and always payed close attention to the teams involved.  I love the theory-crafting facet of EVE Online, and to be able to apply that to developing setups for the tournament was very enjoyable.  It was really cool to watch the replays and hear people who I have been watching commentate for years talk about our team.  Experiencing the tournament first hand is something I'll never forget and I hope to be a part of it again next year.

What does the future hold in store for LNA?  It's anyone's guess, we'll continue the fight in the Amarr/Minmatar warzone and focus on lowsec pvp.  People will come and go and we'll continue to have fun blowing stuffs up and being blown up by whatever comes across our path.  There's talk of forming a team for the Syndicate Competitive League, but you can be sure we'll be trying our best to make an appearance in next year's Alliance Tournament.