If you haven't figured out by now, I abhor structure farming, the mere mention of POS bashing sends me into a fit of disinterest. The EVE experience I was so hoping to log-in to becomes bile in my mouth. Admittedly, many times these events turn out to be something worthwhile. They can result in decent escalation and fantastic fights, but equally likely they result in cat-and-mouse games with nothing being accomplished other than a reinforcement timer or single explosion, followed by an order being given to set destination to "home". I also detest POS management and moon mining, need I explain? With these two new systems being integrated in the near-future, we can say goodbye the humdrum and move on to more meaningful gameplay. You're probably still not as excited as I am, but that's alright, I'm prone to enthusiasm...
Instead of delving into every detail of the upcoming structure changes, I'm going to highlight a few aspects which I found most interesting (all of these are clearly designated by CCP to be a work-in-progress and are therefore subject to change):
Custom Fitting:
No longer will you have to anchor multiple items inside of a POS to carry out the desired function. All of the functions will be determined by what you fit on your structure. This should result in an easier management system and will probably (hopefully?) come with some interesting visual differences between each structure, much like what we see with strategic cruisers.
Visually Captivating:
Each type of structure will come with a much more distinct look and feel. Not to mention they are also going to be much larger than what we are currently used to seeing. I imagine with the increased polygon count which CCP is striving for, these new structures will be a sight to behold. Also, the new visual effects for anchoring structures looks marvelous.
The dev blog seemed to be eluding to the goal of replacing the current NPC infrastructure with player owned objects. This is further hinted to in an image on the dev blog which shows a mock-up structure management window that displays player owned structures in 0.8-1.0 systems. It is currently impossible to anchor starbase structures in systems with security 0.8 and above. Perhaps this restriction will be lifted or reduced and we will indeed see the majority of structure use migrate from NPC structures to player owned structures.
I am still curious for more details surrounding the implementation process and how the transition will take place. Even with a smooth transition I believe we'll see yet another sharp rise in mineral prices (miners rejoice!). Since mining really isn't my forte, I'm more thrilled to see how these changes will drastically morph player interaction. Pretty cool stuff! I will now step off my hypebox and patiently wait for more information on these prodigious changes to this amazing game.
Visually Captivating:
Each type of structure will come with a much more distinct look and feel. Not to mention they are also going to be much larger than what we are currently used to seeing. I imagine with the increased polygon count which CCP is striving for, these new structures will be a sight to behold. Also, the new visual effects for anchoring structures looks marvelous.
Choice of Designating Access:
It will be your choice as to who has access to each structure which you deploy. No longer will your structures have to be bound to your corporation or alliance. By all means, help your fellow corp and alliance mates as much as possible, but nothing is keeping you from anchoring an industry or research hub for public access and profit.
Side note:
The dev blog seemed to be eluding to the goal of replacing the current NPC infrastructure with player owned objects. This is further hinted to in an image on the dev blog which shows a mock-up structure management window that displays player owned structures in 0.8-1.0 systems. It is currently impossible to anchor starbase structures in systems with security 0.8 and above. Perhaps this restriction will be lifted or reduced and we will indeed see the majority of structure use migrate from NPC structures to player owned structures.
I am still curious for more details surrounding the implementation process and how the transition will take place. Even with a smooth transition I believe we'll see yet another sharp rise in mineral prices (miners rejoice!). Since mining really isn't my forte, I'm more thrilled to see how these changes will drastically morph player interaction. Pretty cool stuff! I will now step off my hypebox and patiently wait for more information on these prodigious changes to this amazing game.